[
STYLE
] Monochrome grayscale illustration,
3D-rendered character,
clean instructional reference sheet,
white background,
comic-style cell grid layout,
technical diagram aesthetic. [
LAYOUT
] 4×4 grid layout with a total of 16 panels. Each panel is separated by thin black border lines. Cells are numbered from 1 to 16,
with consistent panel sizes. [
CHARACTER
] image1 (the same character appears consistently in all panels) [
PANEL STRUCTURE – per cell
] Top-left: bold number badge + English title text Center: full-body character pose illustration Bottom-left: English description text (3–4 lines) Overlay: directional arrows indicating movement [
ARROWS / MOTION INDICATORS
] Curved arrows,
straight arrows,
and circular rotation indicators placed around the character to show motion flow and direction. [
RENDERING STYLE
] Highly detailed 3D sculpted style,
soft studio lighting,
subtle shadows,
no color,
grayscale shading,
clean linework,
game concept art quality. [
NEGATIVE
] No background scenery,
no color tones,
no additional characters,
no complex background.