[
STYLE
] monochromatic grayscale illustration,
3D rendered character,
clean instructional reference sheet,
white background,
comic-style cell grid layout,
technical diagram aesthetic [
LAYOUT
] 4x4 grid layout,
16 panels total,
each panel separated by thin black border lines,
numbered cells from 1 to 16,
consistent panel size [
CHARACTER
] {
argument name="character" default="young female dancer, athletic build, ponytail hairstyle, crop top and baggy pants, sneakers"
},
same character in all panels [
PANEL STRUCTURE - per cell
] top-left: bold number badge + {
argument name="title" default="Korean title text"
} center: full-body character pose illustration bottom-left: {
argument name="description" default="Korean description text (3-4 lines)"
} overlay: directional arrows indicating movement direction [
ARROWS / MOTION INDICATORS
] curved arrows,
straight arrows,
circular rotation indicators,
placed around the character to show movement flow and direction [
RENDERING STYLE
] high detail 3D sculpt style,
soft studio lighting,
subtle shadows,
no color,
grayscale shading,
clean linework,
game concept art quality [
NEGATIVE
] no background scenery,
no color tones,
no extra characters,
no cluttered backgrounds